{"id":6775,"date":"2025-05-08T14:35:00","date_gmt":"2025-05-08T14:35:00","guid":{"rendered":"http:\/\/www.isshicare.com\/?p=6775"},"modified":"2025-05-08T18:21:03","modified_gmt":"2025-05-08T18:21:03","slug":"the-midnight-walk-review-a-terrifying-stop-motion-horror-adventure","status":"publish","type":"post","link":"http:\/\/www.isshicare.com\/index.php\/2025\/05\/08\/the-midnight-walk-review-a-terrifying-stop-motion-horror-adventure\/","title":{"rendered":"The Midnight Walk review \u2013 a terrifying stop motion horror adventure"},"content":{"rendered":"
\n
\n\t\t\"The\t<\/div>
Midnight Walk – even your allies are creepy looking (Fast Travel Games)<\/figcaption><\/figure>\n

They might not be realistic but the graphics in The Midnight Walk are some of the most impressively creepy of the year, in this surreal new stop motion adventure.<\/p>\n

Although it was not without its charms, we found South Of Midnight<\/a> to be one of the more disappointing releases of the year. The bland and unoriginal gameplay was the main problem, but it was a real shame that the stop motion animation, used so prominently in the advertising, was only really evident in the cut scenes. The Midnight Walk does not suffer from that problem.<\/p>\n

It\u2019s a weird coincidence that they both have midnight<\/em> in their name but in terms of gameplay and story the two games have nothing in common. As the latest from the makers of the very good Lost In Random<\/a> and the very nearly good Fe<\/a>, The Midnight Walk is a lot less action based and its storytelling much more opaque,<\/p>\n

In gameplay terms it\u2019s essentially a stealth puzzle game, played through a first person perspective in a surreal, and often terrifying, stop motion world. We\u2019d like to explain what\u2019s going on in terms of the plot, but you\u2019re given very little clue at the start and trying to piece things together is all part of the fun.<\/p>\n

The purposefully unclear intro describes you as The Burnt One, last survivor of the end of the world. The game is filled with references to fire, from giant boxes of matches, that you use to light giant candles, to the fact that monsters can be distracted while they eat the flames.<\/p>\n

What this all means is not immediately clear, as you explore the surreal, forbidding world that looks like A Nightmare Before Christmas turned up to 11 (with other influences from Star War alumni Phil Tippet and his film Mad God). One of the only, literal, bright spots is a friendly little creature called Potboy, who has a flame burning in his head.<\/p>\n

Potboy can be ordered to move to any nearby location, which is the basis of many of the puzzles, as you use him to light the way and interact with machinery and objects blocking your progress. The puzzles are mostly simple stuff, with switches to press and objects to collect, but there are a few clever ones and the difficulty seems appropriate given the nature of the game.<\/p>\n

\n
\n