{"id":5605,"date":"2025-04-21T11:27:21","date_gmt":"2025-04-21T11:27:21","guid":{"rendered":"http:\/\/www.isshicare.com\/?p=5605"},"modified":"2025-04-24T18:20:39","modified_gmt":"2025-04-24T18:20:39","slug":"cyberpunk-2077-is-first-nintendo-switch-2-game-to-use-important-new-tech","status":"publish","type":"post","link":"http:\/\/www.isshicare.com\/index.php\/2025\/04\/21\/cyberpunk-2077-is-first-nintendo-switch-2-game-to-use-important-new-tech\/","title":{"rendered":"Cyberpunk 2077 is first Nintendo Switch 2 game to use important new tech"},"content":{"rendered":"
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\n\t\t\"Cyberpunk\t<\/div>
So many PlayStation 5 and Xbox Series X games are viable for Switch 2 ports (CD Projekt)<\/figcaption><\/figure>\n

The use of DLSS in the Nintendo Switch 2<\/a> version of Cyberpunk 2077 has been confirmed, as the port becomes one of the console’s most hi-tech games.<\/p>\n

Before anything official had been shared about the Nintendo<\/a> Switch 2, it was widely assumed that the console would make use of Nvidia\u2019s deep learning super sampling technology.<\/p>\n

Better known as DLSS, this was a common rumour that was corroborated by a Nintendo patent<\/a> and eventually confirmed by Nvidia itself<\/a>, in the wake of the Switch 2 Nintendo Direct.<\/p>\n

What wasn\u2019t so clear was which games would make use of it, but now we know that the first such example is, not a first party Nintendo title, but the Switch 2 port of Cyberpunk 2077<\/a>: Ultimate Edition, which launches alongside the console on June 5.<\/p>\n

\u2018We’re using a version of DLSS available for Nintendo Switch 2 hardware, powered by Nvidia’s Tensor cores,\u2019 said CD Projekt when asked by Digital Foundry<\/a>.<\/p>\n

The tech is not exclusive to any particular mode of play, with the company adding: \u2018The game utilises DLSS in all four modes: in handheld and docked, and the performance and quality variations of each.\u2019<\/p>\n

We went hands-on with Cyberpunk 2077 during this month\u2019s press event<\/a> and while the version we played was unfinished, it was still the most technically impressive game there, even managing to look better, in some ways, than on the PS4 Pro.<\/p>\n

A CD Projekt Red developer was also on hand to explain that, unlike The Witcher 3, the port had been handled in-house – an indication of the importance with which it’s been treated within the company.<\/p>\n

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