{"id":4144,"date":"2025-04-08T00:00:00","date_gmt":"2025-04-08T00:00:00","guid":{"rendered":"http:\/\/www.isshicare.com\/?p=4144"},"modified":"2025-04-10T18:20:35","modified_gmt":"2025-04-10T18:20:35","slug":"i-played-kingdom-come-deliverance-2-it-made-me-fall-in-love-with-history-again","status":"publish","type":"post","link":"http:\/\/www.isshicare.com\/index.php\/2025\/04\/08\/i-played-kingdom-come-deliverance-2-it-made-me-fall-in-love-with-history-again\/","title":{"rendered":"I played Kingdom Come: Deliverance 2 \u2013 it made me fall in love with history again"},"content":{"rendered":"
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It turns out I would have made a useless bandit in 15th-century Bohemia (Picture: Warhorse)<\/figcaption><\/figure>\n

One of the most popular role-playing games of recent years is also one of the most historically accurate, as a Metro writer with a personal investment in the story explores Kingdom Come: Deliverance 2.<\/p>\n

With over 2 million copies sold in its first two weeks, it’s fair to say Kingdom Come: Deliverance 2 has been a big success<\/a> for its developers, Warhorse Studios.<\/p>\n

The Czech-made game sold five times more than the original title<\/a> in its first month and received positive reviews<\/a>, while being praised for its \u2018absorbing simulation\u2019, ‘impressive sense of consequence’, humour, and world-building.<\/p>\n

But I think there is one fundamental aspect that underpins all of this praise, that helps make the game stand out from its peers: its historical accuracy.<\/p>\n

Warhorse worked with historians, reenactors, and academic sources to make Kingdom Come: Deliverance 2 as authentic as possible.<\/p>\n

‘No game – or even movie or book – can perfectly replicate the past, but we put an enormous effort into getting as close as possible,’ in-house historical consultant, Joanna Katarzyna Nowak, tells Metro<\/strong>.<\/p>\n

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POV: It’s 1403, and you are about to get blood stains off your tunic before someone realises you have something to do with that missing guard… (Picture: Warhorse Studios)<\/figcaption><\/figure>\n

A gateway to history<\/strong><\/h2>\n

I grew up in Cittadella, a beautiful medieval city in Italy. My world was defined by a ring of stone walls built in the 13th century – running around narrow cobbled streets, playing hide and seek amongst shadowy archways, and sneaking into secret courtyards.<\/p>\n

The past was everywhere, and it was very tangible, something I could feel beneath my feet and above my head. The playground, located in the park in front of the moat, became our stage and battleground. We’d sit there on sunny afternoons, imagining stories of knights, kings, and queens.<\/p>\n

Despite this, the history I studied at school felt very removed from my life. I found it boring, repetitive, and pointless. I vividly remember staring at my workbook, trying to learn some dates ahead of a test, wondering what was the point in any of it.<\/p>\n

Luckily, I later discovered that video games were able to change that. They provided context, consequence, and feeling. And, above all, they made history fun again.<\/p>\n

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That’s me on the right! (Picture: Martina Andretta)<\/figcaption><\/figure>\n

It started with Tomb Raider 2 (1997) and the city-building game Pharaoh (1999), which led me to Egypt for my first proper adult trip abroad. After a long break from gaming, I picked up Assassin\u2019s Creed Odyssey<\/a> (2018) during the pandemic. Its Discovery Tour, a free-to-roam map with educational content, was criminally overlooked.<\/p>\n

Then came the first Kingdom Come: Deliverance<\/a> (2018). Although what attracted me at first was its role-playing component, I soon realised it was its approach to history that set it apart from anything else I had played. And after 226 hours of gameplay, I was excited for a sequel.<\/p>\n

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\n\t\t\t\tIs it worth playing Kingdom Come: Deliverance 1 before 2?\t\t\t<\/h2>\n
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You don’t have to, but I recommend you do.<\/p>\n

Plot-wise, Kingdom Come: Deliverance 2 picks up exactly where the first game ends. By knowing the story in full, you will feel a lot more invested in the characters and have a deeper understanding of the decisions you’ll have to make in the sequel.<\/p>\n

Whatever you choose to do, I’d suggest you first watch Warhorse Studios’ recap<\/a> of what happened in the first game before you begin.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n

What to expect from Kingdom Come: Deliverance 2<\/strong><\/h2>\n

It’s 1403 and you play as Henry of Skalitz, a blacksmith-turned-knight, during a time of great political upheaval.<\/p>\n

The setting is stunning. Warhorse Studios has reconstructed parts of 15th century Bohemia – what is now part of the Czech Republic and one of the most influential states of the Holy Roman Empire – in painstaking detail.<\/p>\n

Jo Hedwig Teeuwisse, author<\/a>, historical consultant and creator of Fake History Hunter<\/a>, thinks this is the best part of the game.<\/p>\n

‘It’s such a detailed, immersive world, it comes closer to giving us an idea of what life in the late Middle Ages was like than pretty much all other first-person games and a lot of films and TV shows.’<\/p>\n

To the uninitiated, Kingdom Come: Deliverance 2 can be a punishing experience, especially early on. Bandits assaulting you? Escaping or returning to God’s mercy are the most likely options. Think you can just steal anything you come across? It won\u2019t be long until you\u2019re caught.<\/p>\n

Forgot to wash? Everyone will notice. Want to save your game? Not that easy, because you have to brew a potion. Medieval life takes preparation, and this is an essential element to the deep immersion.<\/p>\n

Although you can make things even more realistic by by playing in the hardcore mode due out next week<\/a>, which adds 10 negative perks, such as Sweaty<\/em> and Punchable Face<\/em>, that give you a permanent disadvantage to contend with.<\/p>\n

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Trosky Castle as it appears in the game (Picture: Warhorse Studios)<\/figcaption><\/figure>\n
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Trosky’s ruins are one of the most visited sights of the Czech Republic (Picture: Slavek Ruta\/REX\/Shutterstock)<\/figcaption><\/figure>\n

The challenges of creating a historically-accurate game like Kingdom Come: Deliverance 2<\/h2>\n

Nowak and her colleagues carefully replicated many details, from Trosky Castle to the city of Kutn\u00e1 Hora (or Kuttenberg, its German name).<\/p>\n

For example, each house in the game is built using authentic medieval construction techniques, showing the materials and architectural details of the time. And, importantly, the towns burst with vibrant colours. ‘Very different from the dark, dingy, brown and drab rags and cold grey houses we see in films and TV,’ explains Teeuwisse.<\/p>\n

Nowak is especially proud of what they achieved with the clothing. ‘It was a huge challenge to merge historical research, artistic vision, technical limitations, and gameplay needs into one coherent system,’ she explains. ‘The result is a diverse and historically authentic wardrobe that players can mix and match while still maintaining period accuracy.’<\/p>\n

She found the hardest aspect to recreate was people’s daily lives. Routines and social interactions required extensive research and creative interpretation. On top of that, the team also had to consider nuances like folklore and religion.<\/p>\n

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Who hasn’t eavesdropped on a trader at the market? (Picture: Warhorse Studios)<\/figcaption><\/figure>\n

Martin Barto\u0161 (known as Kuttenberger Martin<\/a> on YouTube) is a surveyor of historical buildings in Kutn\u00e1 Hora. He was also pleasantly surprised at the level of detail in the game, including the names of minor characters.<\/p>\n

For example (minor spoilers ahead), during the quest The Italian Job, players must infiltrate the Italian Court and get through a church council without raising suspicions. ‘Most of the people present are real historical figures,’ Barto\u0161 points out.<\/p>\n

But some trade-offs were necessary to ensure smooth and enjoyable gameplay.<\/p>\n

Warhorse created a catalogue of modular elements (such as doors, windows, weapons), that could be reused across different structures. Since these had standardised dimensions and opening mechanics, it was easy to swap them quickly, without causing bugs.<\/p>\n

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