{"id":3483,"date":"2025-04-03T13:00:00","date_gmt":"2025-04-03T13:00:00","guid":{"rendered":"http:\/\/www.isshicare.com\/?p=3483"},"modified":"2025-04-03T18:30:19","modified_gmt":"2025-04-03T18:30:19","slug":"metroid-prime-4-is-the-best-advert-for-mouse-controls-on-switch-2","status":"publish","type":"post","link":"http:\/\/www.isshicare.com\/index.php\/2025\/04\/03\/metroid-prime-4-is-the-best-advert-for-mouse-controls-on-switch-2\/","title":{"rendered":"Metroid Prime 4 is the best advert for mouse controls on Switch 2"},"content":{"rendered":"
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\n\t\t\"Metroid\t<\/div>
Samus goes psychic (Nintendo)<\/figcaption><\/figure>\n

The long-awaited Metroid Prime 4: Beyond is coming soon to Nintendo Switch 2<\/a> and we\u2019ve already played it and experienced its impressive new control options.<\/p>\n

As predicted, Metroid Prime 4: Beyond didn\u2019t feature prominently in Wednesday\u2019s 60 minute-long Nintendo Direct<\/a>, as it had already been one of the highlights of the previous week\u2019s showcase<\/a>. There it was revealed that bounty hunter Samus Aran gains psychic powers during the game, but none of that was shown in the demo we played this week, which seemed to be from the very start of the game.<\/p>\n

The version shown last week was for the original Switch but Wednesday\u2019s Direct confirmed that there will also be a native Nintendo Switch 2 edition<\/a> of the game, with improved visuals and optional mouse control. We didn\u2019t see the Switch 1 version to compare but on the Switch 2 Metroid Prime 4 was probably the most graphically impressive game we played, despite that not being the Switch 2 upgrade we found most interesting.<\/p>\n

Metroid Prime 4 is also the best advert for mouse controls on the Switch 2 and we particularly liked how it is not only optional (we assume you can just use the Pro Controller if you prefer) but that you can switch back and forth instantly, as the situation dictates.<\/p>\n

There\u2019s a very strong whiff of Halo in the game\u2019s intro, as Samus (who never actually seems to do any bounty hunting, because apparently Nintendo didn\u2019t originally understand what the term meant<\/a>) is called in to help out a Federation outpost under attack from Space Pirates, who are trying to steal some kind of special artefact.<\/p>\n

The original reveal trailer is from the same section of the game, with both it and the demo ending with rival bounty hunter Sylux turning up. Before that though, the game introduces you to the basics of Samus\u2019 abilities, which will be very familiar to existing Metroid Prime<\/a> fans (or those that have only played Metroid Dread<\/a>, since the fundamentals are the same, despite the Prime games using a first person view).<\/p>\n

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@game.central<\/a> <\/p>\n

nintendo are showing off the first extended look at metroid prime 4: beyond, which will launch on both the original switch and switch 2, including a preview of the first boss samus will face down in the game – we’ll need someone in the comments who knwos more about the metroid lore than we do to say accurately how cool this one is #metroid<\/a> #metroidprime<\/a> #metroidprime4<\/a> #samusaran<\/a> #nintendo<\/a> #nintendoswitch<\/a> #switch2<\/a> #gaming<\/a><\/p>\n

\u266c original sound – Game Central – Game Central<\/a> <\/section>\n<\/blockquote>\n<\/div>\n<\/figure>\n

For the demo we were given two Joy-Cons and you can play the game with them held in the normal fashion, moving with the left analogue stick and aiming with the right one. What you can also do though is turn the right Joy-Con on its side and use it like a mouse, for faster and more accurate aiming, which works very well.<\/p>\n

We ended up alternating between the two modes often, sometimes on a whim and sometimes depending on what we were doing, as turning it away from mouse mode gives you easier access to your special visor modes and makes more sense when transforming into a morph ball.<\/p>\n

By design, Metroid Prime 4 has a lot of auto-aim built in, if you lock onto specific enemies, but you still have to lead your targets or aim at specific weak spots when fighting larger opponents. So the fine aiming is very useful- as well as adding to the immersion, considering Samus\u2019 armour has a giant transforming gun on her right arm.<\/p>\n

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