{"id":2867,"date":"2025-03-25T12:18:52","date_gmt":"2025-03-25T13:18:52","guid":{"rendered":"http:\/\/www.isshicare.com\/?p=2867"},"modified":"2025-03-27T18:21:35","modified_gmt":"2025-03-27T18:21:35","slug":"steel-hunters-early-access-hands-on-preview-hero-shooter-in-disguise","status":"publish","type":"post","link":"http:\/\/www.isshicare.com\/index.php\/2025\/03\/25\/steel-hunters-early-access-hands-on-preview-hero-shooter-in-disguise\/","title":{"rendered":"Steel Hunters early access hands-on preview \u2013 hero shooter in disguise"},"content":{"rendered":"
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\n\t\t\"Steel\t<\/div>
Steel Hunters – we love giant robots (Wargaming)<\/figcaption><\/figure>\n

GameCentral gets to play Steel Hunters, another new live service game focusing on giant robots<\/a>, but this time from the publisher of World Of Tanks.<\/p>\n

If we had a pound for every time a free-to-play, multiplayer game with giant robots got announced we\u2019d have two pounds, which isn\u2019t a lot but it\u2019s weird that it happened twice in such quick succession. However, since giant robots are one of our favourite things, outside of video games<\/a>, we\u2019re certainly not complaining, especially as both Mecha Break and Steel Hunters seem to be very good.<\/p>\n

We first saw Mecha Break at Gamescom<\/a> last year and, as robot fans, it\u2019s very obvious, in terms of both gameplay and visuals, that it\u2019s made in Asia, with a Chinese developer and a lot of Japanese mech designers. Its beta has been a huge success so far and we enjoyed it a lot when we got an extended playtest with it last month<\/a>.<\/p>\n

At the same time, it\u2019s equally obvious that Steel Hunters is a Western made game, again in terms of both its gameplay and its robot designs. It\u2019s the new title from World Of Tanks maker Wargaming and the fact that it is so different to Mecha Break is definitely a positive. Especially as, while it borrows a lot from hero shooters like Overwatch<\/a>, it\u2019s also quite distinctive in that regard too.<\/p>\n

Steel Hunters is essentially a third person hero shooter. The robots you\u2019re controlling are inhabited by the digitised minds of former humans, in a post-apocalyptic world. So they\u2019re sentient creatures, like Transformers, and not piloted machines, like Gundam. We\u2019re not sure we were particularly taken by the various wisecracks, and attempts to give them recognisable personalities, but there was nothing too obnoxious.<\/p>\n

There is a backstory to everything but as a multiplayer-only game it doesn\u2019t seem terribly important. What is, is the fact that the game currently only has one main mode, which is a blend of battle royale and extraction, although not really that similar to either. You play in duos, with a single computer or human controlled ally, against up to five other teams.<\/p>\n

Your goal is a little nebulous but you\u2019re all trying to collect an alien resource called Starfall, while also knocking out the other teams. As long as there\u2019s one person left in a duo they can bring the other back, but if they\u2019re both downed within the same window then they\u2019re out of the match. In the last few minutes of a round everyone left standing has to go to a single extraction point, to try and nab extra Starfall, as the map shrinks in the style of a battle royale.<\/p>\n

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