{"id":2229,"date":"2025-03-16T08:00:00","date_gmt":"2025-03-16T09:00:00","guid":{"rendered":"http:\/\/www.isshicare.com\/?p=2229"},"modified":"2025-03-20T18:20:23","modified_gmt":"2025-03-20T18:20:23","slug":"battlefield-was-always-a-fan-made-game-and-ea-has-never-understood-it-readers-feature","status":"publish","type":"post","link":"http:\/\/www.isshicare.com\/index.php\/2025\/03\/16\/battlefield-was-always-a-fan-made-game-and-ea-has-never-understood-it-readers-feature\/","title":{"rendered":"Battlefield was always a fan made game and EA has never understood it \u2013 Reader\u2019s Feature"},"content":{"rendered":"
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\n\t\t\"Battlefield\t<\/div>
Battlefield 6 does look good… at this point (EA)<\/figcaption><\/figure>\n

A reader struggles to be optimistic about Battlefield<\/a> 6 and thinks EA<\/a> has still not given up trying to turn the series into Call Of Duty<\/a>.<\/p>\n

I\u2019ve been looking at all the leaked gameplay videos for Battlefield 6<\/a> this week with a mix of emotions. On the one hand they do look good but on the other hand I\u2019ve been here before. Being a Battlefield fan must be like being a Sonic the Hedgehog<\/a> fan, where you get excited about a new game when it\u2019s first shown, you get worried when you learn more, and then you\u2019re completely disappointed when it finally comes out. Before not learning your lesson and getting hyped for the next game anyway. The Sonic Cycle and the Battlefield Cycle are basically the same.<\/p>\n

Believe it or not, there was a time when Battlefield 2042<\/a> looked really good and I thought it\u2019d turn out well. Then the game came out and it was just a janky mess of random ideas shoved together with no care or thought. I think that was EA trying to get the game back to its mod roots, but it was so half-assed even they admitted it had been a failure within just weeks.<\/p>\n

Younger gamers probably don\u2019t think of Battlefield as being much of a fan game, or something that uses mods, but that\u2019s absolutely how it started. I still remember playing Desert Combat on my old PC, which was my whole introduction to fan mods, online gaming, and how different PC gaming can be to anything on consoles.<\/p>\n

Battlefield creator DICE were all about the community and using fan creations in the early days. Nowadays publishers use the word community when all they mean is people subscribed to their Twitter channel or something else easily controllable. But back in the day, when it was just Battlefield 1942, fans were stretching and twisting the game into whatever they wanted and DICE were right there egging them on.<\/p>\n

Then EA bought DICE and things have slowly been getting worse ever since. It wasn\u2019t obvious at first because Battlefield 2 and 3 were good, Bad Company too. There was less mods and it all felt more corporate but they still felt close enough to the original idea of what Battlefield 1942 was: a customisable war simulator that could do just about anything.<\/p>\n

It was Battlefield 3 that started to change things though and with 4 it became a lot more obvious what EA were doing: they were trying to change it into Call Of Duty. They realised they were two different games, and they knew the size and scale of Battlefield was a selling point, but they still wanted to bring Battlefield closer in style to Activision\u2019s games because, well\u2026 Activision\u2019s games made more money.<\/p>\n

Of course, it didn\u2019t work. Trying to turn Battlefield into Call Of Duty is trying to pretend a steak and a hamburger are the same thing. They\u2019re similar, of course, and both are good in their own right, but you can\u2019t turn one into the other no matter how hard you try.<\/p>\n

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