{"id":2142,"date":"2025-03-19T10:10:53","date_gmt":"2025-03-19T11:10:53","guid":{"rendered":"http:\/\/www.isshicare.com\/?p=2142"},"modified":"2025-03-20T18:20:15","modified_gmt":"2025-03-20T18:20:15","slug":"there-are-more-pc-gamers-than-ever-but-theyre-all-stuck-in-the-past","status":"publish","type":"post","link":"http:\/\/www.isshicare.com\/index.php\/2025\/03\/19\/there-are-more-pc-gamers-than-ever-but-theyre-all-stuck-in-the-past\/","title":{"rendered":"There are more PC gamers than ever but they\u2019re all stuck in the past"},"content":{"rendered":"
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\n\t\t\"Counter-Strike\t<\/div>
Counter-Strike is still one of the biggest games on PC (Valve)<\/figcaption><\/figure>\n

The amount of PC gamers has jumped over the past year, but the overwhelming majority are still playing only playing old games.<\/p>\n

While the console market has plateaued over the PlayStation 5<\/a> and Xbox<\/a> Series X\/S generation, one area has continued to rise: PC gaming.<\/p>\n

This is apparent not only through analyst reports<\/a> but in the actions of Sony<\/a> and Microsoft<\/a> over recent years, with both companies releasing games on PC to try and recoup the increasingly high development costs of console games.<\/p>\n

The rise of PC gaming has been reinforced in new data from video game market intelligence company Newzoo, along with the fact that only a small minority are actually playing new games.<\/p>\n

According to Newzoo’s yearly survey (via PC Gamer<\/a>), which polled 73,000 players and pulled data from over 10,000 games, the PC market grew from an estimated 873.5 million players in 2023 to 907.5 million in 2024.<\/p>\n

This is considerably larger than console audience estimations of 653.1 million in 2024, although based on Newzoo’s prior reports<\/a>, this has also seemingly increased, from around 625 million players in 2023.<\/p>\n

According to Newzoo, the vast majority of these PC players are playing older live service games. From January 2024 to December 2024, 67% of player hours on PC were spent on games that were six or more years old.<\/p>\n

A further 25% of player hours were spent on games that were two to five years old. The remaining 8%, meanwhile, was spent on games that were released within the past two years.<\/p>\n

Just to hammer the point home, that means a whopping 92% of time spent playing games on PC is dedicated to games that are at least two years old.<\/p>\n

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